The Academy of Innovation and Design

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The Academy of Innovation & Design Thinking

From Ideas to Meaningful Solutions

1. About the Program


The Innovation & Design Thinking Workshop by ENGGECT Innovation is a practical, activity-driven program designed to help students, professionals, educators, entrepreneurs, and organizational teams develop a structured approach to problem-solving, creativity, innovation, and product/service development.

Rather than relying heavily on classroom teaching, participants work through real-world challenges, team activities, brainstorming, customer/user insights, idea generation, concept development, rapid prototyping, and testing.

The program follows the journey:

Empathize → Define → Ideate → Prototype → Test → Implement

The objective is simple: understand real problems, generate better ideas, experiment quickly, and transform promising ideas into practical solutions.


 2. Program Curriculum 

Module Key Topics & Activities    

 - Foundations of Innovation Innovation mindset, types of innovation, identifying opportunities, barriers to innovation   

 - Design Thinking Fundamentals Human-centered design, design thinking principles and innovation process   

 - Empathize – Understand the User User research, observation, interviews, empathy maps, customer needs   

 - Define – Discover the Right Problem Problem framing, root-cause analysis, user needs, Point-of-View and “How Might We?” statements   

 - Ideate – Generate Possibilities Brainstorming, divergent thinking, SCAMPER, mind mapping, idea generation techniques   

 - Evaluate & Select Ideas Idea screening, feasibility–desirability–viability, prioritization and concept selection   

 - Prototype – Make Ideas Visible Sketching, storyboarding, mock-ups, rapid prototyping and Minimum Viable Product concepts   

 - Test, Learn & Improve User feedback, experimentation, iteration and refinement   

 - From Idea to Innovation Implementation roadmap, business value, technology opportunities and commercialization basics   

 - Innovation Challenge Teams solve a real-world problem and present their solution/prototype   


3. Program Outcomes & Learnings

By the end of the workshop, participants will be able to:

 - Apply Design Thinking to real-world problems.

 - Identify unmet customer and user needs.

 - Convert broad challenges into clearly defined problem statements.

 - Use structured techniques to generate creative and innovative ideas.

 - Evaluate ideas based on desirability, feasibility and viability.

 - Develop concepts and create rapid prototypes.

 - Test solutions, collect feedback and improve them iteratively.

 - Apply innovation principles to products, services, processes and challenges.

 - Work effectively in multidisciplinary innovation teams.

 - Present and communicate an innovation concept and implementation roadmap.


Learning Philosophy

 - Less Lecture. More Practice. More Collaboration. More Creation.

 - Participants learn primarily through team activities, case studies, workshops, real-world challenges, prototyping and presentations.


4. Duration & Mode of Delivery 

- 3-4 Months (120-150 hrs)

- Weekdays and Weekend options

- Online / in-person

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